Fully poseable model of Hildegard von Krone [link] (alternative outfit) for use in XNALara. Original bones and weights.
!!All rights belong to Namco Bandai and Project Soul!!
******
Model extracted by Nobby from Xentax forums. Thanks to mariokart64n for the 3dsMax .mesh.ascii exporter script and instructions!
My work on this model has been: - removing duplicate īdamagedī meshes - colouring all greyscale textures and I also made a few new ones for specular effect - putting the īlooseī gear in place and fixing the weights - everything else related to converting models for XNALara (renaming meshes, adding cam targets, renaming bones) - some bugfixes
Even though I don't own any part of this model, I worked quite hard on it to make her look as good as possible in XNALara. Please credit me when you use it or mod it, it's something very small to ask. It will also let other people know where to find it.
I don't appreciate any re-releases of this exact model (for XNALara), if you find a bug or something just let me know and I might fix it (if Iīm not lazy ). Modding (textures and/or mesh) is allowed of course.
If you want to convert her for another application (GMod for example), donīt forget to credit everyone mentioned in this readme.
Important: - enable BACKFACE CULLING and ALWAYS FORCE CULLING in XNALara for the best result (donīt complain to me about ībugsī, I told you, use backface culling!!) - options -> display accessories -> handgun hand right = sword, hand left = lance + sheath, holster right = sword in sheath, holster left = lance flag - always use the most recent version of XNALara - this model does also work in XNA Posing Studio
Thanks! The models look great! I already started on the 1p version. :-/ If you have any specific question, you can ask me though. (But I work in Blender mainly, not Max.)
That's beatiful. I'm working on Hilde 1P (& 2P but your is better than mine) in 3ds max but I know very little about 3d graphics. Unfortunately I can't progress anymore in my work because of my limited knowledge of the program. You seem very good, you'd be interested to help me?
That's beatiful. I'm working on Hilde 1P (& 2P but your is better than mine) in 3ds max but I know very little about 3d graphics. Unfortunately I can't progress anymore in my work because of my limited knowledge of the program. You seem very good, you'd be interested to help me?
If you could ever do a "lightly dressed" version, it would be wonderful, Hilde has the best body for anatomic reference I've found avaliable on XNALara but both the dress and the armor are intrusive.
[link]
(sorry for double/triple post)
If you have any specific question, you can ask me though.
(But I work in Blender mainly, not Max.)
I'm working on Hilde 1P (& 2P but your is better than mine) in 3ds max but I know very little about 3d graphics.
Unfortunately I can't progress anymore in my work because of my limited knowledge of the program.
You seem very good, you'd be interested to help me?
I'm working on Hilde 1P (& 2P but your is better than mine) in 3ds max but I know very little about 3d graphics.
Unfortunately I can't progress anymore in my work because of my limited knowledge of the program.
You seem very good, you'd be interested to help me?
Wonderful work here
Oh, she has no body underneath, sorry. She does have arms though, but I removed them (only useful for a īdamagedī version of the outfit).