Fully poseable 3D model of Xianghua for use in XNALara. Can also be imported into Blender if you have a mesh.ascii importer and in many other programs when you export her as .obj from XNALara.
Here is the 'readme' text (couldn't be arsed to type something new XD):
******
Chai Xianghua - Soulcalibur IV -
[link]!!All rights belong to Namco Bandai and Project Soul!!
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Model extracted by Nobby from Xentax forums.
Thanks to mariokart64n for the 3dsMax .mesh.ascii exporter script and instructions, such a time-saver!
All future SCIV models converted by me will have all the original bones and weights, thanks to this script. XD
My work on this model has been:
- removing duplicate meshes
- colouring all greyscale textures and I also made a few new ones for specular effect
- putting the īlooseī gear in place and fixing the weights
- everything else related to converting models for XNALara (renaming meshes, adding cam targets, renaming bones)
Even though I don't own any part of this model, I worked quite hard on it to make her look as good as possible in XNALara.
Please credit me when you use it or mod it, it's something very small to ask. It will also let other people know where to find it.
I don't appreciate any re-releases of this exact model (for XNALara), if you find a bug or something just let me know and I might fix it (if Iīm not lazy

).
Modding (textures and/or mesh) is allowed of course.

If you want to convert her for another application (GMod for example), donīt forget to credit everyone mentioned in this readme.
Important:
- enable BACKFACE CULLING and ALWAYS FORCE CULLING in XNALara for the best result (donīt complain to me about ībugsī, I told you, use backface culling!!)
- options -> display accessories -> handgun hand right = sword
- always use the most recent version of XNALara
Enjoy it.

Love2Raid (tombraiderforums) aka Sterrennacht (deviantArt)
p.s.
This pose is included in the file:
[link]
Just wondering; but do you have her alternate costume?
First of all, sharing modded versions is perfectly fine!
I just don't like it when someone reuploads the exact same model, you know, unaltered.
That's strange, are you sure you are modding the correct texture? Because there are different maps for most parts. You should be changing the diffuse texture, that is the most detailed one (usually). What program do you use to change them? Also, the texture must first be saved before you see the change (but I bet you already knew that XD). When the model was already loaded in your XNA BEFORE the changes, saving the texture alone will not make the change show up! You either need to remove the model and load it again, or better, use the 'reload textures' option.
I hope this helps you, if you need more help or anything just ask!